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Gameplay Programmer / Technical Designer (Unity / C++ / Unreal) building systems (combat / AI) and shaping game feel

Moaz Hamid

Counter Sequence
I build gameplay-focused projects that combine combat systems, AI behaviour, camera work, and encounter pacing into cohesive playable experiences.
Featured projects include a playable first-area demo for a Unity 6 stance-based melee game, and a C++ action game with custom enemy and boss behaviour.
Project breakdowns, gameplay footage, demo builds, CV, and contact details are available throughout the site.
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